About RGraph
- About the RGraph software
- About the author
- About the SVG and canvas tags
- History of the tags
- About JavaScript charts
- About canvas text
- Contributions
- Contact information and support
About the RGraph software
RGraph is a JavaScript charts and graphs library for websites. It was first created in late 2008 and aims to be the best Open Source charting library you can get your hands on. With the number of different types of charts having grown to 50-60, using both HTML5 canvas and SVG, RGraph has a wide appeal and can represent many types of data quickly and efficiently.
RGraph is free to use, being available under the GPLv2 license.
RGraph is suitable for all websites with charts being rendered using JavaScript, SVG and canvas. The size of the JavaScript files and the code to make a chart is small and can be further reduced with minification and compression. Therefore, it offers significant speed boosts to websites.
With Google putting an ever-increasing emphasis on page speed and responsiveness, using a JavaScript charts library can offer tangible benefits for your website and your bottom line!
About the author
You can read about me on this page.
About the SVG and canvas tags
Canvas and SVG are new HTML tags which are part of the HTML5 standard. Canvas allows bitmap drawing that is controlled using JavaScript (ie you draw on the canvas using JavaScript) and is what the RGraph canvas libraries use to draw the charts.
You could liken it to a piece of paper that is part of your page, onto which you can draw. Because you use JavaScript to draw on the canvas it becomes part of your page and allows interaction very easily.
SVG, on the other hand, has a DOM just like the HTML document and each element (lines, circles rectangles etc) can be referenced directly like HTML elements can in your document.
The canvas tag uses a "fire and forget" drawing methodology - there is no DOM that's maintained, so if you want to alter something you'll probably (but not necessarily) have to redraw the entire canvas.
The lack of a DOM means that canvas is fast to draw on and very responsive - important when you're providing interactive or animated charts to your users.
SVG uses a drawing methodology that is similar to your HTML page - where each element is an object in a DOM that can be referenced.
When you update the properties of these objects the scene is converted to a bitmap and displayed automatically for you.
Other uses for the SVG and canvas include providing a control panel to your users and using it to create games. You should note though that when it comes to accessibility then a more traditional HTML interface that uses canvas for certain elements and SVG for others may be preferable.
History of the tags
The canvas tag was originally introduced by Apple in 2004 for use in Mac OS X WebKit to power dashboard applications and their Safari web browser.
Since then it has been adopted by Mozilla and Opera and now the W3C has adopted it in the HTML5 specification. It's now supported by all modern web browsers including MSIE (starting from version 9).
The SVG tag is a bit like canvas but instead of being a bitmap drawing surface it's vector-based and has a structure more like an HTML document.
SVG is based on XML, an open standard and has been in development by the W3C since 1999. All modern browsers have some degree of support for SVG.
It's currently at version 1.1 with version 2 on its way which will use CSS integration more.
Here's an example of both tags:
CANVAS
<canvas width="200" height="120" id="cvs" style="border: 1px solid gray"></canvas>
<script>
// Get hold of references to the canvas tag and the 2D drawing context
canvas = document.getElementById('cvs');
context = canvas.getContext('2d');
// Draw the red square
context.beginPath();
context.rect(10,10,50,50);
context.fillStyle = 'red';
context.fill();
// Draw the blue circle
context.beginPath();
context.arc(130,60,50,0, 2 * Math.PI * 2, false);
context.fillStyle = 'blue';
context.fill();
</script>
SVG
<svg width="200" height="120" version="1.1">
<!-- The red rectangle -->
<rect x="10" y="10" width="50" height="50" fill="red"></rect>
<-- The blue circle -->
<circle cx="130" cy="60" r="50" fill="blue"></circle>
</svg>
The output of the SVG example is more or less the same as the canvas version but the difference comes in how the two are created. As you can see the SVG code required is far smaller even in this small example.
The RGraph version of the canvas code
RGraph has a path function that greatly simplifies and reduces the code that's necessary to draw on canvas. The above code can be reduced to the following:
<script>
// Draw the red square with the RGraph path function. Assume
// that the obj variable is your RGraph chart object.
obj.path('b r 10 10 50 50 f red');
// Draw the blue circle with the RGraph path function. Assume
// that the obj variable is your RGraph chart object.
obj.path(
'b a 130 60 50 0 % false f blue',
2 * Math.PI
);
</script>
About Javascript charts
What makes the canvas and SVG tags good for producing charts is the ability to interact seamlessly with both the user and the rest of the page.
The charts that RGraph produces are all made from JavaScript so the output from other JavaScript code can be used with ease.
Browsers that support HTML5 also support canvas and SVG, including Internet Explorer 9 and upwards (with version 9 you may need to use the HTML5 doctype, but not from version 10).
About canvas text
The canvas tag, despite being very versatile, does not render text very well. As far as the quality is concerned it gets worse at higher zoom levels. It's also not "real" text - so you can't select it or copy it to your clipboard and paste it elsewhere.
So for this reason RGraph has an accessible text option. What this does is wrap the canvas in a DIV tag and use a combination of relative and absolute positioning to position span tags over the canvas that contain the relevant text.
It's not perfect for every situation and there's a list (that's not comprehensive) of caveats on that page.
It does make text look much better though, and as less is being drawn onto the canvas it can make a noticeable performance improvement - particularly in canvas effects and animations.
Contributions
Thanks go to:
- jo for identifying and providing the fix for a slowdown issue with dotted/dashed lines in the background grid code. This was identified and tested with the Line chart but since the background drawing code is shared it may have affected other charts too (eg Bar chart, Horizontal Bar chart, Scatter chart).
- Joachim Schmidt for reporting and helping to fix a bug in the canvas Pie chart
- Erwan Al for the nudge to create the HTML table reader
- Joachim Schmidt for suggesting the Line chart nullBridge feature
- Mike Robinson for a fix to the canvas Rose chart
- Brian Tozer for lots and lots of SEO help
- Claus Tondering for catching a bug in the event system.
- Graeme Elsworthy for some updates and documentation to the Gauge chart labels.
- Anthony Kuma for some updates to the Line chart ingraph labels.
- Zsolt for some updates to the Line chart documentation and Horizontal Bar chart updates.
- Amjad Moghul for the documentation layout style.
- Jan Dirk for various bug reports.
Contact information and support
Got a technical question?
You can get help with RGraph problems by asking
in the RGraph forum.
RGraph on Facebook
You can connect with me on Facebook by going to
the RGraph Facebook profile.
RGraph on Twitter
You can connect with me on Twitter by going to
the RGraph Twitter profile.
Posts on Twitter sometimes point to larger articles
on the Facebook page or the RGraph blog.
RGraph on Wikipedia
RGraph has a Wikipedia page! You can read about RGraph and
its history on Wikipedia as well as on this about page.