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.net Powerful JavaScript charts
About
RGraph is a JavaScript charts library based on HTML5 SVG and canvas. RGraph is mature (over 18 years old) and has a wealth of features making it an ideal choice to use for showing charts on your website.

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Version 7.20
Version 7.20 (released in June 2026) is the latest version of RGraph and the major change in this version is an update to the default values of properties making for better looking charts without having to set any properties. Read more about this and other changes in the changelog.

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Download
Get the latest version of RGraph (version 7.20, 9th June 2026) from the download page. You can read the changelog here. There's also older versions available, minified files and links to cdnjs.com hosted libraries.

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Latest forum posts
These are the latest support forum posts that have been posted or updated.

9th June, Richard
New version of RGraph: version 7.20
3rd June, Patrick
Question about installing RGraph
1st June, Ouja
How do I add a click event to a bar in my Bar chart?
8th May, Anthony Kuma
Does the SVG Line chart have outofbounds functionality?


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License
RGraph can be used for free under the GPL or if that doesn't suit your situation there's an inexpensive (£129) commercial license available.

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The beginPath function

The beginPath function can be used to begin a new path, with nothing in it, to draw on your canvas. It's a good idea to use because if you start using animation you may get trailing, connecting lines, which only become apparent in animations. These lines can be due to paths at the end of the drawing being left open and then connecting to the start of the drawing on the next frame.

The beginPath function in effect "resets" the path - emptying it of all sub-paths. It's a good idea to use this function whenever you start a new "section" of drawing. There is an associated closePath function but this has the (sometimes undesired) side effect of drawing a line from the last point in your path back to the starting point.


An example

<script>
    window.onload = function ()
    {
        var canvas  = document.getElementById("cvs");
        var context = canvas.getContext('2d');

        // Start a new path
        context.beginPath();
        context.rect(50,50,100,100);
        context.stroke();
    }
</script>