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.net Powerful JavaScript charts
About
RGraph is a JavaScript charts library based on HTML5 SVG and canvas. RGraph is mature (over 18 years old) and has a wealth of features making it an ideal choice to use for showing charts on your website.

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Version 7.20
Version 7.20 (released in June 2026) is the latest version of RGraph and the major change in this version is an update to the default values of properties making for better looking charts without having to set any properties. Read more about this and other changes in the changelog.

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Download
Get the latest version of RGraph (version 7.20, 9th June 2026) from the download page. You can read the changelog here. There's also older versions available, minified files and links to cdnjs.com hosted libraries.

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Latest forum posts
These are the latest support forum posts that have been posted or updated.


12th June, Marco
Should I use SVG or canvas for the charts on my website?
9th June, Richard
New version of RGraph: version 7.20
3rd June, Patrick
Question about installing RGraph
1st June, Ouja
How do I add a click event to a bar in my Bar chart?
8th May, Anthony Kuma
Does the SVG Line chart have outofbounds functionality?


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License
RGraph can be used for free under the GPL or if that doesn't suit your situation there's an inexpensive (£129) commercial license available.

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The globalAlpha property

The globalAlpha property controls the opacity (transparency) of whatever is drawn onto the canvas. So if you want your drawing to be partly see-through - you could set this to 0.5. Valid ranges are from 0 (fully transparent) to 1 (fully opaque). If you try to set the value to something outside his range it will retain its prior value.

If you want to implement a fade-in effect you could use this property - though if you want to fade-in the whole canvas a better idea would be to use the css opacity value - meaning that repeated redrawing is not necessary.

An example

<script>
    window.onload = function ()
    {
        var canvas = document.getElementById('cvs');
        var context = canvas.getContext('2d');

        // Set the globalAlpha so that drawing on the canvas is semi-transparent
        context.globalAlpha = 0.3;
        
        var img = new Image();
        img.src = '/images/logo.png';
        img.onload = function ()
        {
            context.drawImage(img, 16, 16);
        }
    }
</script>