About
RGraph is a JavaScript charts library based on
HTML5 SVG and canvas. RGraph is mature (over 17 years
old) and has a wealth of features making it an ideal
choice to use for showing charts on your website.
Version 7.01 released
Version 7.01 (released in October 2025) is the
latest version of RGraph and now includes a new tree
structure object. The accompanying Treemenu object can then turn
the object into a fully dynamic tree menu.
You can read the API documentation for the tree on
the main API documentation page
and see an example of the Treemenu
feature by following this link...
New HTML datagrid
In the April 2025 (v6.21) release a new datagrid object
was added.
This makes it easy to add static or dynamic data
tables to your pages. It can be used whether you use the
canvas or SVG libraries or entirely standalone.
Download
Get the latest version of RGraph (version 7.01, 8th October 2025) from
the download page. You can read the changelog here. There's also older versions available,
minified files and links to cdnjs.com hosted libraries.
License
RGraph can be used for free under the GPL or if
that doesn't suit your situation there's an
inexpensive (£129) commercial license available.The createPattern function
Patterns can be created to make self-repeating fills/strokes instead of using a standard color or gradient. You can use an image as the source, or a video, or another canvas. By using an image to cover the canvas you could create realistic repeating images (eg of water or sand) from just one small image.
You don't have to use an image - other options include video and other canvas tags. This allows you to draw a pattern on one canvas and then have that repeated as a background on another tag. Alternatively, you could create a pattern out of a video (that plays in the background).
Arguments to the function
- The image, html5 video or another canvas
- The repetition of the image (valid values are repeat, repeat-x, repeat-y and no-repeat (the default is repeat)
An example
<script>
window.onload = function ()
{
var canvas = document.getElementById('cvs');
var context = canvas.getContext('2d');
var image = new Image();
image.src = '/images/logo.png';
image.onload = function ()
{
var pattern = context.createPattern(image, 'repeat');
context.fillStyle = pattern;
context.fillRect(0, 0, 600, 250);
}
}
</script>