The putImageData function
The putImageData functions copies an ImageData object onto the canvas
The putImageData function allows you to add an ImageData object that you have been manipulating back onto the canvas. You pass the function the ImageData object and the X/Y coordinates of where you want it placed. Optionally you can specify which portion of the ImageData object to use.
Arguments to the function
- The ImageData object to copy onto the canvas
- The x-axis coordinate to place it at (top left corner)
- The y-axis coordinate to place it at (top left corner)
- dirtyX Used to specify what portion of the ImageData object to use (Optional)
- dirtyY Used to specify what portion of the ImageData object to use (Optional)
- dirtyW Used to specify what portion of the ImageData object to use (Optional)
- dirtyH Used to specify what portion of the ImageData object to use (Optional)
An example
<script>
window.onload = function ()
{
var canvas = document.getElementById('cvs');
var context = canvas.getContext('2d');
// Copies an ImageData object onto the canvas
context.putImageData(imgData);
}
</script>