The putImageData function

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The putImageData function allows you you add an ImageData object that you have been manipulating back on to the canvas. You pass the function the ImageDataObject and the X/Y coordinates of where you want it placed. Optionally you can specify which portion of the ImageData object to use.

Arguments to the function

An example

    window.onload = function ()
        var canvas = document.getElementById('cvs');
        var context = canvas.getContext('2d');
        // Copies an ImageData object on to the canvas