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.net Powerful JavaScript charts
About
RGraph is a JavaScript charts library based on HTML5 SVG and canvas. RGraph is mature (over 17 years old) and has a wealth of features making it an ideal choice to use for showing charts on your website.

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Version 7.01 released
Version 7.01 (released in October 2025) is the latest version of RGraph and now includes a new tree structure object. The accompanying Treemenu object can then turn the object into a fully dynamic tree menu. You can read the API documentation for the tree on the main API documentation page and see an example of the Treemenu feature by following this link...

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New HTML datagrid
In the April 2025 (v6.21) release a new datagrid object was added. This makes it easy to add static or dynamic data tables to your pages. It can be used whether you use the canvas or SVG libraries or entirely standalone.

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Download
Get the latest version of RGraph (version 7.01, 8th October 2025) from the download page. You can read the changelog here. There's also older versions available, minified files and links to cdnjs.com hosted libraries.

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License
RGraph can be used for free under the GPL or if that doesn't suit your situation there's an inexpensive (£129) commercial license available.

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The scale function

The scale function increases or decreases the size of the pixels on the canvas - scaling them up or scaling them down. If you use negative values the drawings you make may be off-canvas. So scaling the horizontal direction by 2 increases the x-axis pixel size making everything bigger, by 1 and it remains the same, by 0.5 makes things smaller and negative values cause the x-axis pixel system to begin being reversed - so they're actually off to the left of the canvas (which you can't then see).

Arguments to the function


An example

You can use the function like this:

<script>
    window.onload = function ()
    {
        var canvas  = document.getElementById("cvs");
        var context = canvas.getContext('2d');

        // This doubles the size of the canvas in both the X and Y directions
        context.scale(2, 2);
    
        context.beginPath();
        context.moveTo(0, 0);
        context.lineTo(200, 200);
        context.stroke();
    }
</script>