About
RGraph is a JavaScript charts library based on
HTML5 SVG and canvas. RGraph is mature (over 18 years
old) and has a wealth of features making it an ideal
choice to use for showing charts on your website.
Version 7.20
Version 7.20 (released in June 2026) is the
latest version of RGraph and the major change in
this version is an update to the default values
of properties making for better looking charts without
having to set any properties.
Read more about this and other changes in
the changelog.
Download
Get the latest version of RGraph (version 7.20, 9th June 2026) from
the download page. You can read the changelog here. There's also older versions available,
minified files and links to cdnjs.com hosted libraries.
Latest forum posts
These are the latest support forum posts that have been
posted or updated.
12th June, Marco
Should I use SVG or canvas for the charts on my website?
9th June, Richard
New version of RGraph: version 7.20
3rd June, Patrick
Question about installing RGraph
1st June, Ouja
How do I add a click event to a bar in my Bar chart?
8th May, Anthony Kuma
Does the SVG Line chart have outofbounds functionality?
License
RGraph can be used for free under the GPL or if
that doesn't suit your situation there's an
inexpensive (£129) commercial license available.The translate function
The translate function adjusts the coordinate system of the canvas. Normally the [0, 0] coordinates are in the top left corner, but by using the translate function you can move them to wherever you wish. To move things back and up the numbers can be negative. Translating is affected by the use of the save and restore functions so if necessary you can save, translate, restore - and the state of the canvas will be as it was before you saved.
Arguments to the function
- Number of pixels to move in the horizontal direction (can be negative)
- Number of pixels to move in the vetrical direction (can be negative)
An example
You can use the function like this:
<script>
window.onload = function ()
{
var canvas = document.getElementById("cvs");
var context = canvas.getContext('2d');
// After the translate the [0,0] coordinates will actually be 50 pixels down and 50
// pixels to the right of where they would be normally
context.translate(50, 50);
context.beginPath();
context.moveTo(100, 100);
context.lineTo(200, 200);
context.stroke();
}
</script>