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.net Powerful JavaScript charts
About
RGraph is a JavaScript charts library based on HTML5 SVG and canvas. RGraph is mature (over 18 years old) and has a wealth of features making it an ideal choice to use for showing charts on your website.

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Version 7.20
Version 7.20 (released in June 2026) is the latest version of RGraph and the major change in this version is an update to the default values of properties making for better looking charts without having to set any properties. Read more about this and other changes in the changelog.

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Download
Get the latest version of RGraph (version 7.20, 9th June 2026) from the download page. You can read the changelog here. There's also older versions available, minified files and links to cdnjs.com hosted libraries.

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Latest forum posts
These are the latest support forum posts that have been posted or updated.

9th June, Richard
New version of RGraph: version 7.20
3rd June, Patrick
Question about installing RGraph
1st June, Ouja
How do I add a click event to a bar in my Bar chart?
8th May, Anthony Kuma
Does the SVG Line chart have outofbounds functionality?


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License
RGraph can be used for free under the GPL or if that doesn't suit your situation there's an inexpensive (£129) commercial license available.

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The createImageData function

The createImagedata function allows you to create an Imagedata object for you to manipulate and then add back onto the canvas with the putImageData function. The function can be called with either the width and height of the image data or you can also pass it another ImageData object from which to get the dimensions (the data in the ImageData object is not copied).

However you create the object - the values are all initialised to zero - ie the pixels are all transparent black.

For each pixel in the ImageData array, there are four values - which correspond to red, green, blue and alpha. All of the values can be from 0 - 255.

Once you have manipulated the pixel information you can put the data back on to the canvas with the putImageData function

Arguments to the function

Or:

An example

<script>
    window.onload = function ()
    {
        var canvas = document.getElementById('cvs');
        var context = canvas.getContext('2d');
        
        // Fetchs image data from the canvas
        var imgData = context.createImageData(600,250);
    }
</script>